Adapter designed for NodeSVG.
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#include <AlignAnchorSVG.h>
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template<class T > |
| void | setMyAlignAnchor (const T &value) |
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template<AlignBase::Axis AX, class T > |
| void | setMyAlignAnchor (const T &value) |
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template<class T > |
| void | setDefaultAlignAnchor (const T &value) |
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template<AlignBase::Axis AX, class T > |
| void | setDefaultAlignAnchor (const T &value) |
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template<AlignBase::Axis AX> |
| const anchor_t & | getMyAlignAnchor () const |
| | Store anchor object/symbol for aligning this object.
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template<AlignBase::Axis AX> |
| const anchor_t & | getDefaultAlignAnchor () const |
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template<AlignBase::Axis AX> |
| anchor_t & | getMyAlignAnchor () |
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template<AlignBase::Axis AX> |
| anchor_t & | getDefaultAlignAnchor () |
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void | swapAnchors (AlignAnchorSVG &anchors) |
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virtual void | updateAlign ()=0 |
| | Redefined in NodeSVG.
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static void | adjustAnchor (AnchorElem &anchor, const std::string &value) |
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static void | adjustAnchor (AnchorElem &anchor, const char *value) |
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static void | adjustAnchor (AnchorElem &anchor, const AnchorElem &elem) |
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template<class T > |
| static void | adjustAnchor (AnchorElem &anchor, const T &value) |
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Adapter designed for NodeSVG.
The documentation for this struct was generated from the following files: